Akihiro Matsuura's Cocos2d-x Cookbook PDF

By Akihiro Matsuura

Over 50 hands-on recipes that will help you successfully administer and hold your video games with Cocos2d-x

About This Book

  • Build intriguing video games, apps, and different cross-platform GUI established interactive courses with Cocos2d-x
  • Explore the nitty-gritty of the newest Cocos2d-x at the block, model 3.6
  • A step by step advisor that indicates you the functionalities of Cocos2d-x via an evidence of the way they work

Who This booklet Is For

If you're a online game developer and wish to profit extra approximately cross-platform online game improvement in Cocos2d-x, then this booklet is for you. wisdom of C++, Xcode, Eclipse, and the way to exploit instructions within the terminal are must haves for this book.

What you are going to Learn

  • Install and organize Cocos2d-x in your improvement environment
  • Build, attempt, and free up video game purposes for iOS and Android
  • Develop your video games for a number of platforms
  • Customize Cocos2d-x on your games
  • Use a actual engine on your games
  • Save and cargo textual content, JSON, XML, or different formats
  • Explore the new positive factors of Cocos2d-x

In Detail

Cocos2d-x is a set of open resource, cross-platform game-development instruments utilized by millions of builders worldwide. Cocos2d-x is a online game framework written in C++, with a skinny platform-dependent layer. thoroughly written in C++, the middle engine has the smallest footprint and the quickest velocity of the other online game engine, and is optimized to be run on all types of devices.

You will start with the preliminary setup and deploy of Cocos2d sooner than relocating directly to the basics had to create a brand new undertaking. you'll then discover and create the sprites, animations, and activities that you're going to contain within the online game. subsequent you'll examine strings and create labels, together with a label with real kind Font (TTF) font support.

Later, you'll find out about layer and scene production and transition. then you definitely will create the GUI components crucial for a online game, resembling buttons and switches. After that, you'll breathe existence into the sport with historical past song and sound results utilizing the all new Cocos2d-x audio engine. you are going to then notice easy methods to deal with source records and enforce techniques that rely on the working system.

Finally, you are going to polish your video game with physics comparable to gravity and elevation, know about instruments that can assist you make video games extra powerful and sturdy, and get to understand most sensible practices to enhance the sport you've got developed.

Style and approach

This e-book is an easy-to-follow advisor with considerable recipes that will help you higher comprehend Cocos2d-x.

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Cocos2d-x Cookbook by Akihiro Matsuura


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