By Frans Mayra
Key techniques and theories are illustrated with dialogue of video games taken from assorted old levels of online game tradition. Progressing from the straightforward, but enticing gameplay of Pong and text-based event video games to the complicated digital worlds of up to date on-line video games, the booklet courses scholars in the direction of analytical appreciation and significant engagement with gaming and online game studies.
Students will examine to:
- comprehend and examine assorted facets of phenomena we recognize as 'game' and play'
- establish the foremost advancements in electronic online game layout via dialogue of motion in video games of the Nineteen Seventies, fiction and experience in video games of the Nineteen Eighties, three-dimensionality in video games of the Nineteen Nineties, and social features of gameplay in modern on-line games
- comprehend video games as dynamic structures of meaning-making
- Interpret the context of video games as 'culture' and subculture
- examine the connection among know-how and interactivity and among 'game' and 'reality'
- Situate video games in the context of electronic tradition and the data society
With additional interpreting feedback, photographs, workouts, on-line assets and an entire bankruptcy dedicated to getting ready scholars to do their very own video game stories undertaking, An advent to online game Studies is the total toolkit for all scholars pursuing the learn of video games.
The better half site at www.sagepub.co.uk/mayra includes slides and assignments which are compatible for self-study in addition to for lecture room use. scholars also will reap the benefits of on-line assets at www.gamestudiesbook.net, in an effort to be usually blogged and up to date by means of the author.
Professor Frans Mäyrä is a Professor of video games reports and electronic tradition on the Hypermedia Laboratory within the collage of Tampere, Finland.
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Additional info for An Introduction to Game Studies
An Introduction to Game Studies by Frans Mayra